The Process of how we found the need in streaming

Our group went through multiple steps along with alot of trial and errors before we have found the need in streaming. But when we finally did we understood more how important streaming is and how its closely related to the concept of the design thinking process and how we could use the 5 steps of the design thinking process to find the need for streaming and understand its importance more.

Definition of Streaming

What is Streaming?

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Streaming is the practice of consuming media without having to download the content to a storage medium like a Solid State Drive or a Hard Disk Drive. There are two ways of streaming content, live streaming, and streaming media. Streaming media is the practice of consuming content types like music, movies, shows, etc. While live streaming is streaming content in real-time, like live television broadcasts or radio. Streaming is an alternative to downloading a file because streaming does not require downloading a file permanently. The file that is streamed is temporary and won't take space in a user’s storage medium.

Types of Streaming Contents

Content Types and their Definition
Content Type: Definition:
Comedy The sole purpose of making someone laugh.
Challenges People making the video are being faced with a challenge.
Gaming The content creator plays games.
Sports Videos about any sport.
Reaction The content creators react to something.
Education Made to educate people about a certain topic.
ASMR Videos to stimulate autonomous sensory meridian response (ASMR).
How to’s/ Tutorial Videos that gives people instructions on certain things.
Commentary Commentary videos focus on YouTubers sharing commentary or opinions on a topic.
Interview Use interview videos to, again, have thought leaders and experts in your organization field burning questions from buyers or prospective buyer.
Product reviews In product reviews, YouTube influencers offer feedback on a product. Commonly referred to as “first impressions,” a product review typically includes a YouTuber’s assessment, critique, and personal feedback.
Parodies In product reviews, YouTube influencers offer feedback on a product. Commonly referred to as “first impressions,” a product review typically includes a YouTuber’s assessment, critique, and personal feedback.
Q&A Videos where the Youtuber/s answer questions from their viewers.
Docuseries Multiple documentaries for a series.
Music Videos Videos where music is accompanied with visuals.
Narratives Offers explanation on a topic of interest.

Platforms Used for Streaming

Youtube

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YouTube is a video sharing service where users can watch, like, share, comment and upload their own videos.YouTube has tools that will help manage live streams and interact with viewers in real time. Creators can live stream on YouTube via webcam, mobile, and encoder streaming.

Twitch

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Twitch is an interactive livestreaming service for content spanning gaming, entertainment, sports, music, and more. With Twitch’s huge catalogue of streamers with differing interests, users will never run out of content to watch.

Facebook

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Facebook is a website which allows users, who sign-up for free profiles, to connect with friends, work colleagues or people they don't know, online. It allows users to share pictures, music, videos, and articles, as well as their own thoughts and opinions with however many people they like.

Viewers analysis for each content types

Audience for each content types
Content Type: Audience:
Comedy 30-45 y/o
Challenges 7-10 y/o
Gaming 15-25 y/o
Sports 20-40 y/o
Reaction 6-10 y/o
Education 3-18 y/o
ASMR 15-30 y/o
How to’s/ Tutorial 15-25 y/o
Commentary 16-20 y/o
Interview 30-40 y/o
Product reviews 17-20 y/o
Parodies 9-13 y/o
Q&A 15-20 y/o
Docuseries 30-50 y/o
Music Videos 14-18 y/o
Narratives 25-30 y/o

Need of Viewers

Need of The viewers Getting people too watch you is of course difficult but if you want too increase said viewers here are some ways too get your viewers up. 1. Try something mainstream like whats trending now a days. 2.if that doesn't work try focusing on what game your pretty good at and you will rack some dedicated viewers, and 3. Try prmoting your channel too other people too get more viewers.

Characteristics of a good stream

No doubt about it: Broadcasting anything live has its challenges. There’s no stopping and no do-overs, which makes multitasking mandatory and quick thinking critical. You also never know exactly where your content might take you.But the more you do it, the better you’ll get, as thousands of experienced live streamers out there can attest to. We picked the brains of some of those people to create this article chock-full of live streaming tips, which we hope will be of use to anyone—new to live streaming or not—who wants to make their process smoother and their product better.Keep in mind, though, that there’s always an element of the unexpected with live streaming—that’s part of what makes it so interesting! As Jeffrey Harper of Adrenaline Garage Productions puts it: Once everything is in motion, sometimes you just have to hang on for the ride.

Audience Analysis

a.Demographic profile

Demographic information Webinar: Presentation: Interview/Q&A
Gender Female - 1 Male - 2 Female - 2 Unknown - 1 Female - 5 Male - 3 Unknown - 1
Age (16-19) - 2 (19-22) - 2 30+ 13-16 and 16-19 (13-16) - 4 (16-19) - 3 (19-22) - 1 (30+) - 1
Marital Status 2 single and 1 in a relationship 2 single and 1 divorced Single - 6 In a Relationship - 1 Divorced - 1
Nationality 2 Filipinos and 1 unknown 2 Filipinos and 1 unknown Filipino - all
Current Educational Level JHS, SHS and College 2 JHS and 1 college JHS - 6 SHS - 1 College - 2
Employment Status 1 working and 2 unemployed. 2 unemployed 1 working Unemployed - 7 Working - 2
Household income ₱20,000-₱50,000, ₱10,000 and unknown ₱50,000 - ₱100,000, ₱10,000 and unknown Below ₱10,000 - 4 ₱20,000-₱50,000 - 2 ₱50,000-₱100,000 - 1 Don’t know - 1

b.Beliefs on the topic

90% have experienced burnout.

40% feel burnout Sometimes and 20% would feel burnout Always

55.6% are burnt out because of school.

85% felt tired while 15% felt lazy.

55.6% agreed.

50.2% said that the effects would dissipate for about a week.

75% use hobbies and quality time as coping mechanisms.

c.Atitudes on the topic

All of them dealt with their burnouts Using friends and loved ones to talk to. Some using games music and more